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Game Jam: Rogue Malfunction

Check out Rogue Malfunction.

A 4-day puzzle platformer built on a single core mechanic: dynamic control remapping. On entering each room, the game silently reassigns WASD inputs — turning movement itself into the obstacle. The design challenge was making that feel fair and readable without losing the disorientation that makes it work. My roles:

Systems Designer — Architected the input remapping system, defining the logic for how and when controls shift per room to ensure the mechanic felt intentional and tunable rather than arbitrary

Game Designer — Owned the overall player experience, including difficulty progression, feedback loops, and the moment-to-moment feel of navigating remapped controls

Audio Lead — Designed and implemented the full audio experience, using sound to reinforce the “glitching system” narrative and communicate control state changes to the player

Outcome: Rated 4.8/5 across 14 ratings at the TFS Jam Fall 2025. Currently in active post-jam development targeting a full 1.0 release.